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<channel>
	<title>3spin &#187; experimente</title>
	<atom:link href="http://blog.3spin.de/tag/experimente/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.3spin.de</link>
	<description>Trends, Techniken &#38; Projekte</description>
	<lastBuildDate>Wed, 21 Dec 2011 09:35:59 +0000</lastBuildDate>
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		<item>
		<title>mediale* 2011</title>
		<link>http://blog.3spin.de/2011/07/mediale-2011/</link>
		<comments>http://blog.3spin.de/2011/07/mediale-2011/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 09:21:23 +0000</pubDate>
		<dc:creator>gs</dc:creator>
				<category><![CDATA[3spin]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[experimente]]></category>
		<category><![CDATA[mediale]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Vortrag]]></category>

		<guid isPermaLink="false">http://blog.3spin.de/?p=1186</guid>
		<description><![CDATA[Auch dieses Jahr gab es auf der mediale*, der Werkschau des Fachbereichs Media der Hochschule Darmstadt, wieder jede Menge spannende und interessante Projekte zu bestaunen. Von Musik, die mit Schachteln gesteuert wird, über eine große interaktive Ausstellung bis hin zu aufwendigen 3D-Spielen – es gab viel zu sehen. Auch dieses Jahr war 3spin wieder auf der [...]]]></description>
			<content:encoded><![CDATA[<p>Auch dieses Jahr gab es auf der <a href="http://www.mediale.org" target="_blank">mediale*</a>, der Werkschau des Fachbereichs Media der Hochschule Darmstadt, wieder jede Menge spannende und interessante Projekte zu bestaunen. Von Musik, die mit Schachteln gesteuert wird, über eine große interaktive Ausstellung bis hin zu aufwendigen 3D-Spielen – es gab viel zu sehen.</p>
<p><img class="alignnone size-full wp-image-1187" title="interview" src="http://blog.3spin.de/wp-content/uploads/2011/07/interview.jpg" alt="" width="500" height="333" /></p>
<p>Auch dieses Jahr war 3spin wieder auf der mediale* vertreten. Neben einem ausführlichem Besuch am Montag mit allen Mitarbeitern gab am Dienstag der Cartoonist Joscha Sauer zusammen mit Garrit Schaap von 3spin ein Interview über die Entstehung und den Erfolg der NICHTLUSTIG-iPhone-App und am Mittwochabend folgte ein Vortrag von 3spin über Experimente mit digitalen Medien und die Erstellung einer einfachen 3D-Engine in Flash/ActionScript 3.</p>
<p><span id="more-1186"></span></p>
<p><img class="alignnone size-full wp-image-1188" title="vortrag1" src="http://blog.3spin.de/wp-content/uploads/2011/07/vortrag1.jpg" alt="" width="500" height="333" /></p>
<p><img class="alignnone size-full wp-image-1189" title="vortrag2" src="http://blog.3spin.de/wp-content/uploads/2011/07/vortrag2.jpg" alt="" width="500" height="333" /></p>
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		</item>
		<item>
		<title>Augmented Reality mit Flash</title>
		<link>http://blog.3spin.de/2009/05/augmented-reality-mit-flash/</link>
		<comments>http://blog.3spin.de/2009/05/augmented-reality-mit-flash/#comments</comments>
		<pubDate>Fri, 15 May 2009 12:45:06 +0000</pubDate>
		<dc:creator>gs</dc:creator>
				<category><![CDATA[Inspirationen]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[experimente]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://blog.3spin.de/?p=398</guid>
		<description><![CDATA[Nachdem es im Internet mittlerweile einige Augmented Reality Demos gibt, haben wir das FlARToolkit (das Toolkit für Augmented Reality in Flash)  getestet. Bereits vor mehr als zwei Jahren haben wir mit der C++ Variante, dem ARToolkit/ARToolkitPlus, Projekte realisiert. Unsere Demo gibt es hier zum selber ausprobieren&#8230;]]></description>
			<content:encoded><![CDATA[<p>Nachdem es im Internet mittlerweile einige Augmented Reality Demos gibt, haben wir das <a href="http://www.libspark.org/svn/as3/FLARToolKit/trunk" target="_blank">FlARToolkit</a> (das Toolkit für Augmented Reality in Flash)  getestet. Bereits vor mehr als zwei Jahren haben wir mit der C++ Variante, dem <a href="http://www.hitl.washington.edu/artoolkit/">ARToolkit</a>/<a href="http://studierstube.icg.tu-graz.ac.at/handheld_ar/stbtracker.php" target="_blank">ARToolkitPlus</a>, Projekte realisiert.</p>
<p><img class="alignnone size-full wp-image-399" title="arblog" src="http://blog.3spin.de/wp-content/uploads/2009/05/arblog.jpg" alt="arblog" width="500" height="380" /></p>
<p>Unsere Demo gibt es <a href="http://blog.3spin.de/ar/" target="_blank">hier</a> zum selber ausprobieren&#8230;</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Source Code der Fur Renderklasse</title>
		<link>http://blog.3spin.de/2009/03/source-code-der-fur-renderklasse/</link>
		<comments>http://blog.3spin.de/2009/03/source-code-der-fur-renderklasse/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 14:40:52 +0000</pubDate>
		<dc:creator>og</dc:creator>
				<category><![CDATA[3spin]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[experimente]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[fur]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.3spin.de/?p=235</guid>
		<description><![CDATA[Nachdem wir vor einiger Zeit im Rahmen mit Fur Renderings experimentiert haben (siehe Haare und Flash), stellen wir heute die dazugehörige Klasse zur Verfügung. Wir freuen uns auf weiteren Austausch mit der Community und werden in Zukunft weitere Experimente hier veröffentlichen. /*************************************************************** * * Project: FUR * * @version $Id$ * * * 3spin GbR [...]]]></description>
			<content:encoded><![CDATA[<p>Nachdem wir vor einiger Zeit im Rahmen mit Fur Renderings experimentiert haben (siehe Haare und Flash), stellen wir heute die dazugehörige Klasse zur Verfügung.</p>
<p>Wir freuen uns auf weiteren Austausch mit der Community und werden in Zukunft weitere Experimente hier veröffentlichen.</p>
<p><span id="more-235"></span></p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/***************************************************************
 *
 * Project: FUR
 *
 * @version $Id$
 *
 *
 * 3spin GbR
 * Kasinostr. 60
 * 64293 Darmstadt
 *
 * www.3spin.de
 * kontakt@3spin.de
 *
 * @coypright (c)2008 3spin GbR. All rights reserved.
 *
 * @author Garrit Schaap 
 *
 **************************************************************/</span>
&nbsp;
package de.<span style="color: #006600;">threespin</span>.<span style="color: #006600;">effects</span>
<span style="color: #66cc66;">&#123;</span>
    <span style="color: #0066CC;">import</span> flash.<span style="color: #006600;">display</span>.<span style="color: #006600;">Bitmap</span>;
    <span style="color: #0066CC;">import</span> flash.<span style="color: #006600;">display</span>.<span style="color: #006600;">BitmapData</span>;
    <span style="color: #0066CC;">import</span> flash.<span style="color: #006600;">display</span>.<span style="color: #006600;">Sprite</span>;
    <span style="color: #0066CC;">import</span> flash.<span style="color: #006600;">events</span>.<span style="color: #006600;">Event</span>;
&nbsp;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">class</span> FurBall <span style="color: #0066CC;">extends</span> Sprite
    <span style="color: #66cc66;">&#123;</span>
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _bd:BitmapData;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _bitmap:Bitmap;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _container:Sprite = <span style="color: #000000; font-weight: bold;">new</span> Sprite<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _currentLine:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _renderings:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _renderingAmount:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">6</span>;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _hairLength:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">20</span>;
&nbsp;
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> FurBall<span style="color: #66cc66;">&#40;</span>original:Bitmap, hairLength:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">20</span>, renderAmount:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">6</span><span style="color: #66cc66;">&#41;</span>
        <span style="color: #66cc66;">&#123;</span>
            _hairLength = hairLength;
            _renderingAmount = renderAmount;
&nbsp;
            _bd = original.<span style="color: #006600;">bitmapData</span>;
&nbsp;
            _bitmap = <span style="color: #000000; font-weight: bold;">new</span> Bitmap<span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span>original.<span style="color: #0066CC;">width</span>, original.<span style="color: #0066CC;">height</span>, <span style="color: #000000; font-weight: bold;">true</span>, 0x00000000<span style="color: #66cc66;">&#41;</span>, <span style="color: #ff0000;">&quot;auto&quot;</span>, <span style="color: #000000; font-weight: bold;">false</span><span style="color: #66cc66;">&#41;</span>;
            <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addChild</span><span style="color: #66cc66;">&#40;</span>_bitmap<span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">ENTER_FRAME</span>, enterFrameHandler<span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> enterFrameHandler<span style="color: #66cc66;">&#40;</span>event:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>
        <span style="color: #66cc66;">&#123;</span>
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>_renderings <span style="color: #66cc66;">&amp;</span>lt; _renderingAmount<span style="color: #66cc66;">&#41;</span>
            <span style="color: #66cc66;">&#123;</span>
                _bitmap.<span style="color: #006600;">bitmapData</span>.<span style="color: #006600;">lock</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
                _container.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">clear</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
                <span style="color: #000000; font-weight: bold;">var</span> xx:<span style="color: #0066CC;">int</span>;
                <span style="color: #000000; font-weight: bold;">var</span> yy:<span style="color: #0066CC;">int</span>;
                <span style="color: #000000; font-weight: bold;">var</span> ax:<span style="color: #0066CC;">int</span>;
                <span style="color: #000000; font-weight: bold;">var</span> ay:<span style="color: #0066CC;">int</span>;
                <span style="color: #000000; font-weight: bold;">var</span> cx:<span style="color: #0066CC;">int</span>;
                <span style="color: #000000; font-weight: bold;">var</span> cy:<span style="color: #0066CC;">int</span>;
                <span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; i <span style="color: #66cc66;">&amp;</span>lt; _bd.<span style="color: #0066CC;">width</span>; i++<span style="color: #66cc66;">&#41;</span>
                <span style="color: #66cc66;">&#123;</span>
                    xx = <span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> - <span style="color: #cc66cc;">0.5</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">*</span> _hairLength;
                    yy = <span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> - <span style="color: #cc66cc;">0.5</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">*</span> _hairLength;
                    ax = i + xx;
                    ay = _currentLine + yy;
                    cx = i + xx <span style="color: #66cc66;">*</span> <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
                    cy = _currentLine + yy <span style="color: #66cc66;">*</span> <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
                    _container.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">lineStyle</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">1</span>, _bd.<span style="color: #006600;">getPixel32</span><span style="color: #66cc66;">&#40;</span>i, _currentLine<span style="color: #66cc66;">&#41;</span>, <span style="color: #cc66cc;">0.05</span><span style="color: #66cc66;">&#41;</span>;
                    _container.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">moveTo</span><span style="color: #66cc66;">&#40;</span>i, _currentLine<span style="color: #66cc66;">&#41;</span>;
                    _container.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">curveTo</span><span style="color: #66cc66;">&#40;</span>cx, cy, ax, ay<span style="color: #66cc66;">&#41;</span>;
                    _container.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">endFill</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
                <span style="color: #66cc66;">&#125;</span>
&nbsp;
                _bitmap.<span style="color: #006600;">bitmapData</span>.<span style="color: #006600;">draw</span><span style="color: #66cc66;">&#40;</span>_container<span style="color: #66cc66;">&#41;</span>;
&nbsp;
                _currentLine++;
&nbsp;
                <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>_currentLine <span style="color: #66cc66;">&amp;</span>gt;= _bitmap.<span style="color: #0066CC;">height</span><span style="color: #66cc66;">&#41;</span>
                <span style="color: #66cc66;">&#123;</span>
                    _currentLine = <span style="color: #cc66cc;">0</span>;
                    _renderings++;
                <span style="color: #66cc66;">&#125;</span>
&nbsp;
                _bitmap.<span style="color: #006600;">bitmapData</span>.<span style="color: #006600;">unlock</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> kill<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>
        <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">this</span>.<span style="color: #006600;">removeEventListener</span><span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">ENTER_FRAME</span>, enterFrameHandler<span style="color: #66cc66;">&#41;</span>;
            _bd.<span style="color: #006600;">dispose</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
            _bitmap.<span style="color: #006600;">bitmapData</span>.<span style="color: #006600;">dispose</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
            _container = <span style="color: #000000; font-weight: bold;">null</span>;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">set</span> hairLength<span style="color: #66cc66;">&#40;</span>value:<span style="color: #0066CC;">int</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>
        <span style="color: #66cc66;">&#123;</span>
            _hairLength = value;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">get</span> hairLength<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">int</span>
        <span style="color: #66cc66;">&#123;</span>
            <span style="color: #b1b100;">return</span> _hairLength;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">set</span> renderingAmount<span style="color: #66cc66;">&#40;</span>value:<span style="color: #0066CC;">int</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span>
        <span style="color: #66cc66;">&#123;</span>
            _renderingAmount = value;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">get</span> renderingAmount<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">int</span>
        <span style="color: #66cc66;">&#123;</span>
            <span style="color: #b1b100;">return</span> _renderingAmount;
        <span style="color: #66cc66;">&#125;</span>
    <span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Es schneit.</title>
		<link>http://blog.3spin.de/2008/12/es-schneit/</link>
		<comments>http://blog.3spin.de/2008/12/es-schneit/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 11:20:37 +0000</pubDate>
		<dc:creator>gs</dc:creator>
				<category><![CDATA[Inspirationen]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[experimente]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[schnee]]></category>

		<guid isPermaLink="false">http://blog.3spin.de/?p=102</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.3spin.de/wp-content/uploads/2008/12/spinsnow.swf"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blog.3spin.de/wp-content/uploads/2008/12/spinsnow.swf" /><embed type="application/x-shockwave-flash" width="450" height="300" src="http://blog.3spin.de/wp-content/uploads/2008/12/spinsnow.swf"></embed></object></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Haare und Flash</title>
		<link>http://blog.3spin.de/2008/11/haare-und-flash/</link>
		<comments>http://blog.3spin.de/2008/11/haare-und-flash/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 16:25:22 +0000</pubDate>
		<dc:creator>Philipp Reinstädtler</dc:creator>
				<category><![CDATA[Inspirationen]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[experimente]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[fur]]></category>
		<category><![CDATA[haare]]></category>

		<guid isPermaLink="false">http://blog.3spin.de/?p=94</guid>
		<description><![CDATA[Nachdem wir die beeindruckenden Fur-Renderings bei André Michelle sahen, haben wir in unserer freien Zeit auch ein wenig damit experiementiert. Das Ergebnis seht ihr hier: Hier könnt ihr euch selbst überzeugen.]]></description>
			<content:encoded><![CDATA[<p>Nachdem wir die beeindruckenden <a href="http://blog.andre-michelle.com/2008/fur-like-renderings/" target="_blank" >Fur-Renderings bei André Michelle</a> sahen, haben wir in unserer freien Zeit auch ein wenig damit experiementiert.</p>
<p>Das Ergebnis seht ihr hier:</p>
<p><img src="http://blog.3spin.de/wp-content/uploads/2008/11/hund0002.jpg" alt="" title="Fur Beispiel" width="500" height="288" class="alignnone size-full wp-image-95" /></p>
<p><a href="http://www.3spinner.de/fur/">Hier</a> könnt ihr euch selbst überzeugen.</p>
]]></content:encoded>
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